Android的下拉刷新带进度条效果

         首先看一下运行效果图,程序的下拉刷新参考了视频,在视频页面也提供了源码下载,

http://www.imooc.com/learn/135

技术分享

本篇主要说在此基础上增加了进度条的快速旋转和递增递减处理,在文章最后也会给出源码,这里主要描述一下所用的一个类

RoundProgressBar

package com.cayden.listview;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.View;


/**
 * 带进度的进度条,线程安全的View,可直接在线程中更新进度
 * @author cuiran
 *
 */
public class RoundProgressBar extends View {
	/**
	 * 画笔对象的引用
	 */
	private Paint paint;
	
	/**
	 * 圆环的颜色
	 */
	private int roundColor;
	
	/**
	 * 圆环进度的颜色
	 */
	private int roundProgressColor;
	
	/**
	 * 中间进度百分比的字符串的颜色
	 */
	private int textColor;
	
	/**
	 * 中间进度百分比的字符串的字体
	 */
	private float textSize;
	
	/**
	 * 圆环的宽度
	 */
	private float roundWidth;
	
	/**
	 * 最大进度
	 */
	private int max;
	
	/**
	 * 当前进度
	 */
	private int progress;
	/**
	 * 是否显示中间的进度
	 */
	private boolean textIsDisplayable;
	
	/**
	 * 进度的风格,实心或者空心
	 */
	private int style;
	
	public static final int STROKE = 0;
	public static final int FILL = 1;
	/**是否循环**/
	public  boolean isSpinning = false;
	
	public RoundProgressBar(Context context) {
		this(context, null);
	}

	public RoundProgressBar(Context context, AttributeSet attrs) {
		this(context, attrs, 0);
	}
	
	public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		
		paint = new Paint();

		TypedArray mTypedArray = context.obtainStyledAttributes(attrs,
				R.styleable.RoundProgressBar);
		
		//获取自定义属性和默认值
		roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.RED);
		roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
		textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN);
		textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15);
		roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 5);
		max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 360);
		textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
		style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0);
		
		mTypedArray.recycle();//必须Recycle
	}
	

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		
		/**
		 * 画最外层的大圆环
		 */
		int centre = getWidth()/2; //获取圆心的x坐标
		int radius = (int) (centre - roundWidth/2); //圆环的半径
		paint.setColor(roundColor); //设置圆环的颜色
		paint.setStyle(Paint.Style.STROKE); //设置空心
		paint.setStrokeWidth(roundWidth); //设置圆环的宽度
		paint.setAntiAlias(true);  //消除锯齿 
		canvas.drawCircle(centre, centre, radius, paint); //画出圆环
		
		/**
		 * 画进度百分比 现已去掉改成画图片
		 */
//		paint.setStrokeWidth(0); 
//		paint.setColor(textColor);
//		paint.setTextSize(textSize);
//		paint.setTypeface(Typeface.DEFAULT_BOLD); //设置字体
//		int percent = (int)(((float)progress / (float)max) * 100);  //中间的进度百分比,先转换成float在进行除法运算,不然都为0
//		float textWidth = paint.measureText(percent + "%");   //测量字体宽度,我们需要根据字体的宽度设置在圆环中间
//		
//		if(textIsDisplayable && percent != 0 && style == STROKE){
//			canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize/2, paint); //画出进度百分比
//		}

			if(isSpinning){
				/**
				 * 画图片
				 */
				Bitmap bitmap=BitmapFactory.decodeResource(getResources(), R.drawable.loading02);
				int width=bitmap.getWidth();
				int height=bitmap.getHeight();
				canvas.drawBitmap(bitmap, centre-width/2, centre-height/2 , paint);
				
				bitmap=BitmapFactory.decodeResource(getResources(), R.drawable.loading06);
				width=bitmap.getWidth();
				height=bitmap.getHeight();
				canvas.drawBitmap(bitmap, centre-width/2, centre-height/2 , paint);
				/**
				 * 画圆弧 ,画圆环的进度
				 */
				//设置进度是实心还是空心
				paint.setStrokeWidth(roundWidth); //设置圆环的宽度
				paint.setColor(roundProgressColor);  //设置进度的颜色
				RectF oval = new RectF(centre - radius, centre - radius, centre
						+ radius, centre + radius);  //用于定义的圆弧的形状和大小的界限
				paint.setStyle(Paint.Style.STROKE);
				canvas.drawArc(oval, progress-90, 320 , false, paint);  //根据进度画圆弧
			}else{
				/**
				 * 画图片
				 */
				Bitmap bitmap=BitmapFactory.decodeResource(getResources(), R.drawable.loading02);
				int width=bitmap.getWidth();
				int height=bitmap.getHeight();
				canvas.drawBitmap(bitmap, centre-width/2, centre-height/2 , paint);
				 bitmap=BitmapFactory.decodeResource(getResources(), R.drawable.loading05);
				 width=bitmap.getWidth();
				 height=bitmap.getHeight();
				 canvas.drawBitmap(bitmap, centre-width/2, centre-height/2 , paint);
				/**
				 * 画圆弧 ,画圆环的进度
				 */
				//设置进度是实心还是空心
				paint.setStrokeWidth(roundWidth); //设置圆环的宽度
				paint.setColor(roundProgressColor);  //设置进度的颜色
				RectF oval = new RectF(centre - radius, centre - radius, centre
						+ radius, centre + radius);  //用于定义的圆弧的形状和大小的界限
				paint.setStyle(Paint.Style.STROKE);
				canvas.drawArc(oval, -90, progress , false, paint);  //根据进度画圆弧
			}
				
			
	
		
	}
	
	
	public synchronized int getMax() {
		return max;
	}

	/**
	 * 设置进度的最大值
	 * @param max
	 */
	public synchronized void setMax(int max) {
		if(max < 0){
			throw new IllegalArgumentException("max not less than 0");
		}
		this.max = max;
	}

	/**
	 * 获取进度.需要同步
	 * @return
	 */
	public synchronized int getProgress() {
		return progress;
	}
	  /**
     * Reset the count (in increment mode)
     */
    public void resetCount() {
        progress = 0;
        invalidate();
    }
    /**
     * Turn off spin mode
     */
    public void stopSpinning() {
        isSpinning = false;
        progress = 0;
        spinHandler.removeMessages(0);
    }
    /**
     * Puts the view on spin mode
     */
    public void spin() {
        isSpinning = true;
        spinHandler.sendEmptyMessage(0);
    }
    /**
     * Increment the progress by 1 (of 360)
     */
    public void incrementProgress() {
        isSpinning = false;
        if (progress > 360)
            progress = 0;
        spinHandler.sendEmptyMessage(0);
    }
	 private Handler spinHandler = new Handler() {
	        /**
	         * This is the code that will increment the progress variable
	         * and so spin the wheel
	         */
	        @Override
	        public void handleMessage(Message msg) {
	        		invalidate();
	        		if(isSpinning){
	        			  progress += 10;
	  	                if (progress > 360) {
	  	                    progress = 0;
	  	                }
	  	                spinHandler.sendEmptyMessageDelayed(0, 0);
	        		}
	            //super.handleMessage(msg);
	        }
	    };
	/**
	 * 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步
	 * 刷新界面调用postInvalidate()能在非UI线程刷新
	 * @param progress
	 */
	public synchronized void setProgress(int progress) {
		if(progress < 0){
			throw new IllegalArgumentException("progress not less than 0");
		}
		if(progress > max){
			progress = max;
		}
		if(progress <= max){
			this.progress = progress;
			postInvalidate();
		}
		
	}
	
	
	public int getCricleColor() {
		return roundColor;
	}

	public void setCricleColor(int cricleColor) {
		this.roundColor = cricleColor;
	}

	public int getCricleProgressColor() {
		return roundProgressColor;
	}

	public void setCricleProgressColor(int cricleProgressColor) {
		this.roundProgressColor = cricleProgressColor;
	}

	public int getTextColor() {
		return textColor;
	}

	public void setTextColor(int textColor) {
		this.textColor = textColor;
	}

	public float getTextSize() {
		return textSize;
	}

	public void setTextSize(float textSize) {
		this.textSize = textSize;
	}

	public float getRoundWidth() {
		return roundWidth;
	}

	public void setRoundWidth(float roundWidth) {
		this.roundWidth = roundWidth;
	}



}

类中的主要绘图部分在

canvas.drawArc(oval, progress-90, 320 , false, paint);  //根据进度画圆弧

canvas.drawArc(oval, -90, progress , false, paint);  //根据进度画圆弧

可以看一下canvas.drawArc方法

public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)

  • oval :指定圆弧的外轮廓矩形区域。
  • startAngle: 圆弧起始角度,单位为度。
  • sweepAngle: 圆弧扫过的角度,顺时针方向,单位为度。
  • useCenter: 如果为True时,在绘制圆弧时将圆心包括在内,通常用来绘制扇形。
  • paint: 绘制圆弧的画板属性,如颜色,是否填充等
可以参考以下对此介绍的网站

http://blog.sina.com.cn/s/blog_783ede0301012im3.html



最后给出项目的源码:

https://github.com/cayden/ListViewDemo


郑重声明:本站内容如果来自互联网及其他传播媒体,其版权均属原媒体及文章作者所有。转载目的在于传递更多信息及用于网络分享,并不代表本站赞同其观点和对其真实性负责,也不构成任何其他建议。