iOS7之定制View Controller切换效果

在iOS5和iOS6前,View Controller的切换主要有4种:

  • 1. Push/Pop,NavigationViewController常干的事儿
  • 2. Tab,TabViewController点击
  • 3. Present Modal,调用ViewController的presentViewController:animated:completion:方法
  • 4. Add ChildViewController,调用- (void)addChildViewController:(UIViewController *)childController方法

在使用Add ChildViewController的方式时,一般使用transitionFromViewController:toViewController:…的Animation block中可以实现一些简单的切换效果,这样做有2大不足:

  • 1. 代码高度耦合,VC切换部分的代码直接写在container中,难以分离重用;
  • 2. 支持的切换效果比较有限,因为其只能使用UIView动画来切换,管理起来也略显麻烦

于是,苹果在iOS7中引入了一些新的API来帮助开发者更容易,更松耦合地定义ViewController的转换效果。
知识点
用法 从上面的知识点图中可以看出,新的API主要提供了2种VC切换的方式,一种是动画式切换,即定义一种从一个VC到另一个VC的动画效果,切换的时候自动播放,第二种是交互式切换,这种方式同样需要定义动画效果,只是这个动画效果会根据跟随交互式手势来切换VC并同时播放动画效果。 这两种方式的用法略有不同。
动画式切换

  • 首先定义一个动画类实现接口UIViewControllerAnimatedTransitioning, 实现接口的2个方法,一个是动画效果的时间,一个是动画效果(- (void)animateTransition:(id )transitionContext ),实现动画效果时可以从参数transitionContext中获取到切换时的上下文信息,比方说从哪个VC切换到哪个VC等。
  • 在需切换的VC中实现UIViewControllerTransitioningDelegate,并实现animationController*方法,返回一个步骤1定义的动画变量。
  • 调用展现VC切换方法,presentViewController等。

交互式切换

  • 定义一个类实现接口UIViewControllerInteractiveTransitioning,iOS7提供了一个默认的基于百分比的动画实现UIPercentDrivenInteractiveTransition,大家不想太麻烦可以直接扩展这个类。该类需要绑定需要实现手势控制的VC,同时把手势操作添加到该VC上,然后在处理手势动作的时候,调用接口中的方法去更新当前的动画进度。
  • 定以切换时的动画效果类。和动画式切换的方式一致
  • 在需切换的VC中实现UIViewControllerTransitioningDelegate,实现interactiveController方法,返回步骤1定义的类,实现animationController方法返回步骤2定义的动画效果。

实战 下图是我实现的一个VC切换的效果图,(注:App图片是网上随便找的,不代表个人喜好:)
实现代码: VC跳入动画的代码:

Object-c代码  
  1. -(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext  
  2. {  
  3.     return 0.5f;  
  4. }  
  5.   
  6. -(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext  
  7. {  
  8.   
  9.     //Create the differents 3D animations  
  10.     CATransform3D viewFromTransform;  
  11.     CATransform3D viewToTransform;  
  12.       
  13.     UIView *generalContentView = [transitionContext containerView];  
  14.     UIView *fromView = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view;  
  15.     UIView *toView = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view;  
  16.   
  17.       
  18.     viewFromTransform = CATransform3DMakeRotation(ROTATION_ANGLE, 0.0, 1.0, 0.0);  
  19.     viewToTransform = CATransform3DMakeRotation(-ROTATION_ANGLE, 0.0, 1.0, 0.0);  
  20.     [toView.layer setAnchorPoint:CGPointMake(0, 0.5)];  
  21.     [fromView.layer setAnchorPoint:CGPointMake(1, 0.5)];  
  22.       
  23. //    [generalContentView setTransform:CGAffineTransformMakeTranslation(generalContentView.frame.size.width/2.0, 0)];  
  24.       
  25.     viewFromTransform.m34 = PERSPECTIVE;  
  26.     viewToTransform.m34 = PERSPECTIVE;  
  27.       
  28.     toView.layer.transform = viewToTransform;  
  29.       
  30.   
  31.     //Add the to- view  
  32.     [generalContentView addSubview:toView];  
  33.       
  34.     [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{  
  35.         [generalContentView setTransform:CGAffineTransformMakeTranslation(-generalContentView.frame.size.width/2.0, 0)];  
  36.           
  37.         fromView.layer.transform = viewFromTransform;  
  38.         toView.layer.transform = CATransform3DIdentity;  
  39.           
  40.     } completion:^(BOOL finished) {  
  41.           
  42.         //Set the final position of every elements transformed  
  43.         [generalContentView setTransform:CGAffineTransformIdentity];  
  44.         fromView.layer.transform = CATransform3DIdentity;  
  45.         toView.layer.transform = CATransform3DIdentity;  
  46.         [fromView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];  
  47.         [toView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];  
  48.           
  49.           
  50.         if ([transitionContext transitionWasCancelled]) {  
  51.             [toView removeFromSuperview];  
  52.         } else {  
  53.             [fromView removeFromSuperview];  
  54.         }  
  55.           
  56.         // inform the context of completion  
  57.         [transitionContext completeTransition:![transitionContext transitionWasCancelled]];  
  58.           
  59.     }];  
  60. }  
-(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
{
    return 0.5f;
}

-(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{

    //Create the differents 3D animations
    CATransform3D viewFromTransform;
    CATransform3D viewToTransform;
    
    UIView *generalContentView = [transitionContext containerView];
    UIView *fromView = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view;
    UIView *toView = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view;

    
    viewFromTransform = CATransform3DMakeRotation(ROTATION_ANGLE, 0.0, 1.0, 0.0);
    viewToTransform = CATransform3DMakeRotation(-ROTATION_ANGLE, 0.0, 1.0, 0.0);
    [toView.layer setAnchorPoint:CGPointMake(0, 0.5)];
    [fromView.layer setAnchorPoint:CGPointMake(1, 0.5)];
    
//    [generalContentView setTransform:CGAffineTransformMakeTranslation(generalContentView.frame.size.width/2.0, 0)];
    
    viewFromTransform.m34 = PERSPECTIVE;
    viewToTransform.m34 = PERSPECTIVE;
    
    toView.layer.transform = viewToTransform;
    

    //Add the to- view
    [generalContentView addSubview:toView];
    
    [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
        [generalContentView setTransform:CGAffineTransformMakeTranslation(-generalContentView.frame.size.width/2.0, 0)];
        
        fromView.layer.transform = viewFromTransform;
        toView.layer.transform = CATransform3DIdentity;
        
    } completion:^(BOOL finished) {
        
        //Set the final position of every elements transformed
        [generalContentView setTransform:CGAffineTransformIdentity];
        fromView.layer.transform = CATransform3DIdentity;
        toView.layer.transform = CATransform3DIdentity;
        [fromView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
        [toView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
        
        
        if ([transitionContext transitionWasCancelled]) {
            [toView removeFromSuperview];
        } else {
            [fromView removeFromSuperview];
        }
        
        // inform the context of completion
        [transitionContext completeTransition:![transitionContext transitionWasCancelled]];
        
    }];
}

手势交互代码:

Object-c代码  
  1. -(void)wireToViewController:(UIViewController *)viewController  
  2. {  
  3.     self.presentingVC = viewController;  
  4.     [self prepareGestureRecognizerInView:viewController.view];  
  5. }  
  6.   
  7. - (void)prepareGestureRecognizerInView:(UIView*)view {  
  8.     UIPanGestureRecognizer *gesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)];  
  9.     [view addGestureRecognizer:gesture];  
  10. }  
  11.   
  12. -(CGFloat)completionSpeed  
  13. {  
  14.     return 1 - self.percentComplete;  
  15. }  
  16.   
  17. - (void)handleGesture:(UIPanGestureRecognizer *)gestureRecognizer {  
  18.     CGPoint translation = [gestureRecognizer translationInView:gestureRecognizer.view.superview];  
  19.     switch (gestureRecognizer.state) {  
  20.         case UIGestureRecognizerStateBegan:  
  21.             // 1. Mark the interacting flag. Used when supplying it in delegate.  
  22.             self.interacting = YES;  
  23.             [self.presentingVC dismissViewControllerAnimated:YES completion:nil];  
  24.             break;  
  25.         case UIGestureRecognizerStateChanged: {  
  26.             // 2. Calculate the percentage of guesture  
  27.             CGFloat fraction = -translation.x / 300.0;  
  28.             //Limit it between 0 and 1  
  29.             fraction = fminf(fmaxf(fraction, 0.0), 1.0);  
  30.             self.shouldComplete = (fraction > 0.5);  
  31.               
  32.             [self updateInteractiveTransition:fraction];  
  33.             break;  
  34.         }  
  35.         case UIGestureRecognizerStateEnded:  
  36.         case UIGestureRecognizerStateCancelled: {  
  37.             // 3. Gesture over. Check if the transition should happen or not  
  38.             self.interacting = NO;  
  39.             if (!self.shouldComplete || gestureRecognizer.state == UIGestureRecognizerStateCancelled) {  
  40.                 [self cancelInteractiveTransition];  
  41.             } else {  
  42.                 [self finishInteractiveTransition];  
  43.             }  
  44.             break;  
  45.         }  
  46.         default:  
  47.             break;  
  48.     }  
  49. }  
-(void)wireToViewController:(UIViewController *)viewController
{
    self.presentingVC = viewController;
    [self prepareGestureRecognizerInView:viewController.view];
}

- (void)prepareGestureRecognizerInView:(UIView*)view {
    UIPanGestureRecognizer *gesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)];
    [view addGestureRecognizer:gesture];
}

-(CGFloat)completionSpeed
{
    return 1 - self.percentComplete;
}

- (void)handleGesture:(UIPanGestureRecognizer *)gestureRecognizer {
    CGPoint translation = [gestureRecognizer translationInView:gestureRecognizer.view.superview];
    switch (gestureRecognizer.state) {
        case UIGestureRecognizerStateBegan:
            // 1. Mark the interacting flag. Used when supplying it in delegate.
            self.interacting = YES;
            [self.presentingVC dismissViewControllerAnimated:YES completion:nil];
            break;
        case UIGestureRecognizerStateChanged: {
            // 2. Calculate the percentage of guesture
            CGFloat fraction = -translation.x / 300.0;
            //Limit it between 0 and 1
            fraction = fminf(fmaxf(fraction, 0.0), 1.0);
            self.shouldComplete = (fraction > 0.5);
            
            [self updateInteractiveTransition:fraction];
            break;
        }
        case UIGestureRecognizerStateEnded:
        case UIGestureRecognizerStateCancelled: {
            // 3. Gesture over. Check if the transition should happen or not
            self.interacting = NO;
            if (!self.shouldComplete || gestureRecognizer.state == UIGestureRecognizerStateCancelled) {
                [self cancelInteractiveTransition];
            } else {
                [self finishInteractiveTransition];
            }
            break;
        }
        default:
            break;
    }
}

根据手势3D切换的动画代码:

Object-c代码  
  1. -(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext  
  2. {  
  3.     return 0.5f;  
  4. }  
  5.   
  6. -(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext  
  7. {  
  8.   
  9.     //Create the differents 3D animations  
  10.     CATransform3D viewFromTransform;  
  11.     CATransform3D viewToTransform;  
  12.       
  13.     UIView *generalContentView = [transitionContext containerView];  
  14.     UIView *fromView = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view;  
  15.     UIView *toView = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view;  
  16.   
  17.       
  18.     viewFromTransform = CATransform3DMakeRotation(ROTATION_ANGLE, 0.0, 1.0, 0.0);  
  19.     viewToTransform = CATransform3DMakeRotation(-ROTATION_ANGLE, 0.0, 1.0, 0.0);  
  20.     [toView.layer setAnchorPoint:CGPointMake(0, 0.5)];  
  21.     [fromView.layer setAnchorPoint:CGPointMake(1, 0.5)];  
  22.       
  23. //    [generalContentView setTransform:CGAffineTransformMakeTranslation(generalContentView.frame.size.width/2.0, 0)];  
  24.       
  25.     viewFromTransform.m34 = PERSPECTIVE;  
  26.     viewToTransform.m34 = PERSPECTIVE;  
  27.       
  28.     toView.layer.transform = viewToTransform;  
  29.       
  30.   
  31.     //Add the to- view  
  32.     [generalContentView addSubview:toView];  
  33.       
  34.     [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{  
  35.         [generalContentView setTransform:CGAffineTransformMakeTranslation(-generalContentView.frame.size.width/2.0, 0)];  
  36.           
  37.         fromView.layer.transform = viewFromTransform;  
  38.         toView.layer.transform = CATransform3DIdentity;  
  39.           
  40.     } completion:^(BOOL finished) {  
  41.           
  42.         //Set the final position of every elements transformed  
  43.         [generalContentView setTransform:CGAffineTransformIdentity];  
  44.         fromView.layer.transform = CATransform3DIdentity;  
  45.         toView.layer.transform = CATransform3DIdentity;  
  46.         [fromView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];  
  47.         [toView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];  
  48.           
  49.           
  50.         if ([transitionContext transitionWasCancelled]) {  
  51.             [toView removeFromSuperview];  
  52.         } else {  
  53.             [fromView removeFromSuperview];  
  54.         }  
  55.           
  56.         // inform the context of completion  
  57.         [transitionContext completeTransition:![transitionContext transitionWasCancelled]];  
  58.           
  59.     }];  
  60. }  
-(NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
{
    return 0.5f;
}

-(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{

    //Create the differents 3D animations
    CATransform3D viewFromTransform;
    CATransform3D viewToTransform;
    
    UIView *generalContentView = [transitionContext containerView];
    UIView *fromView = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view;
    UIView *toView = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view;

    
    viewFromTransform = CATransform3DMakeRotation(ROTATION_ANGLE, 0.0, 1.0, 0.0);
    viewToTransform = CATransform3DMakeRotation(-ROTATION_ANGLE, 0.0, 1.0, 0.0);
    [toView.layer setAnchorPoint:CGPointMake(0, 0.5)];
    [fromView.layer setAnchorPoint:CGPointMake(1, 0.5)];
    
//    [generalContentView setTransform:CGAffineTransformMakeTranslation(generalContentView.frame.size.width/2.0, 0)];
    
    viewFromTransform.m34 = PERSPECTIVE;
    viewToTransform.m34 = PERSPECTIVE;
    
    toView.layer.transform = viewToTransform;
    

    //Add the to- view
    [generalContentView addSubview:toView];
    
    [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
        [generalContentView setTransform:CGAffineTransformMakeTranslation(-generalContentView.frame.size.width/2.0, 0)];
        
        fromView.layer.transform = viewFromTransform;
        toView.layer.transform = CATransform3DIdentity;
        
    } completion:^(BOOL finished) {
        
        //Set the final position of every elements transformed
        [generalContentView setTransform:CGAffineTransformIdentity];
        fromView.layer.transform = CATransform3DIdentity;
        toView.layer.transform = CATransform3DIdentity;
        [fromView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
        [toView.layer setAnchorPoint:CGPointMake(0.5f, 0.5f)];
        
        
        if ([transitionContext transitionWasCancelled]) {
            [toView removeFromSuperview];
        } else {
            [fromView removeFromSuperview];
        }
        
        // inform the context of completion
        [transitionContext completeTransition:![transitionContext transitionWasCancelled]];
        
    }];
}

待切换的VC的动画效果配置代码:

Object-c代码  
  1. -(IBAction)changeViewController:(id)sender  
  2. {  
  3.     ToViewController *vc =[[ToViewController alloc] init];  
  4.     vc.delegate = self;  
  5.     vc.transitioningDelegate = self;  
  6.     [self.interactionAnimation wireToViewController:vc];  
  7.     [self presentViewController:vc animated:YES completion:nil];  
  8. }  
  9.   
  10. -(void) didClickedDismissButton:(ToViewController *)viewController  
  11. {  
  12.     [self dismissViewControllerAnimated:YES completion:nil];  
  13. }  
  14.   
  15. - (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source  
  16. {  
  17.     return self.presentAnimation;  
  18. }  
  19.   
  20. -(id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed  
  21. {  
  22.     return self.cubeAnimation;  
  23. }  
  24.   
  25. -(id <UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id<UIViewControllerAnimatedTransitioning>)animator  
  26. {  
  27.     return self.interactionAnimation.interacting? self.interactionAnimation:nil;  
  28. }  
-(IBAction)changeViewController:(id)sender
{
    ToViewController *vc =[[ToViewController alloc] init];
    vc.delegate = self;
    vc.transitioningDelegate = self;
    [self.interactionAnimation wireToViewController:vc];
    [self presentViewController:vc animated:YES completion:nil];
}

-(void) didClickedDismissButton:(ToViewController *)viewController
{
    [self dismissViewControllerAnimated:YES completion:nil];
}

- (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source
{
    return self.presentAnimation;
}

-(id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed
{
    return self.cubeAnimation;
}

-(id <UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id<UIViewControllerAnimatedTransitioning>)animator
{
    return self.interactionAnimation.interacting? self.interactionAnimation:nil;
}

整个示例的完整代码已提交到Github上:https://github.com/xianlinbox/iOS7_New/tree/master/iOS7_New/VCTransitions

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