iOS开发- 相机(摄像头)获取到的图片自动旋转90度解决办法

今天写demo的时候发现, 如果把通过相机获取到的图片,直接进行操作, 比如裁剪, 缩放, 则会把原图片向又旋转90度。

刚开始觉得莫名其妙, 不知所措。 后来百度了一下,找到了解决办法。


ps: 查找过程中, 碰到了一种说法:

//get original photo from iOS photos 
//如果该图片大于2M,会自动旋转90度;否则不旋转
UIImage* originalImg=[dict objectForKey:UIImagePickerControllerOriginalImage];

至于是否正确, 还没确定。 先Mark。


下面的解决办法亲测可行。 原文:http://www.cnblogs.com/jiangyazhou/archive/2012/03/22/2412343.html

用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。
如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。
所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。
下面这个方法就是一个UIImage category中的方法,用它可以达到以上目的。

- (UIImage *)fixOrientation:(UIImage *)aImage {
    
    // No-op if the orientation is already correct
    if (aImage.imageOrientation == UIImageOrientationUp) 
        return aImage;
    
    // We need to calculate the proper transformation to make the image upright.
    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
    CGAffineTransform transform = CGAffineTransformIdentity;
    
    switch (aImage.imageOrientation) {
        case UIImageOrientationDown:
        case UIImageOrientationDownMirrored:
            transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
            transform = CGAffineTransformRotate(transform, M_PI);
            break;
            
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
            transform = CGAffineTransformRotate(transform, M_PI_2);
            break;
            
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
            transform = CGAffineTransformRotate(transform, -M_PI_2);
            break;
        default:
            break;
    }
    
    switch (aImage.imageOrientation) {
        case UIImageOrientationUpMirrored:
        case UIImageOrientationDownMirrored:
            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
            transform = CGAffineTransformScale(transform, -1, 1);
            break;
            
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRightMirrored:
            transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
            transform = CGAffineTransformScale(transform, -1, 1);
            break;
        default:
            break;
    }
    
    // Now we draw the underlying CGImage into a new context, applying the transform
    // calculated above.
    CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
                                             CGImageGetBitsPerComponent(aImage.CGImage), 0,
                                             CGImageGetColorSpace(aImage.CGImage),
                                             CGImageGetBitmapInfo(aImage.CGImage));
    CGContextConcatCTM(ctx, transform);
    switch (aImage.imageOrientation) {
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            // Grr...
            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
            break;
            
        default:
            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
            break;
    }
    
    // And now we just create a new UIImage from the drawing context
    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
    UIImage *img = [UIImage imageWithCGImage:cgimg];
    CGContextRelease(ctx);
    CGImageRelease(cgimg);
    return img;
}


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