为什么SDWebImage加载图片就不卡呢?

在之前我们做图片异步加载的时候经常会遇到在滑动tableView的时候卡顿的情况,但是我们确实是在子线程下载并创建UIImage对象然后才在主线程进行现实的,而用SDWebImage的时候就不会卡呢,其实仔细研究一下它的代码就很容易发现了:

#import "SDWebImageDecoder.h"

@implementation UIImage (ForceDecode)

+ (UIImage *)decodedImageWithImage:(UIImage *)image {
    if (image.images) {
        // Do not decode animated images
        return image;
    }

    CGImageRef imageRef = image.CGImage;
    CGSize imageSize = CGSizeMake(CGImageGetWidth(imageRef), CGImageGetHeight(imageRef));
    CGRect imageRect = (CGRect){.origin = CGPointZero, .size = imageSize};

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);

    int infoMask = (bitmapInfo & kCGBitmapAlphaInfoMask);
    BOOL anyNonAlpha = (infoMask == kCGImageAlphaNone ||
            infoMask == kCGImageAlphaNoneSkipFirst ||
            infoMask == kCGImageAlphaNoneSkipLast);

    // CGBitmapContextCreate doesn‘t support kCGImageAlphaNone with RGB.
    // https://developer.apple.com/library/mac/#qa/qa1037/_index.html
    if (infoMask == kCGImageAlphaNone && CGColorSpaceGetNumberOfComponents(colorSpace) > 1) {
        // Unset the old alpha info.
        bitmapInfo &= ~kCGBitmapAlphaInfoMask;

        // Set noneSkipFirst.
        bitmapInfo |= kCGImageAlphaNoneSkipFirst;
    }
            // Some PNGs tell us they have alpha but only 3 components. Odd.
    else if (!anyNonAlpha && CGColorSpaceGetNumberOfComponents(colorSpace) == 3) {
        // Unset the old alpha info.
        bitmapInfo &= ~kCGBitmapAlphaInfoMask;
        bitmapInfo |= kCGImageAlphaPremultipliedFirst;
    }

    // It calculates the bytes-per-row based on the bitsPerComponent and width arguments.
    CGContextRef context = CGBitmapContextCreate(NULL,
            imageSize.width,
            imageSize.height,
            CGImageGetBitsPerComponent(imageRef),
            0,
            colorSpace,
            bitmapInfo);
    CGColorSpaceRelease(colorSpace);

    // If failed, return undecompressed image
    if (!context) return image;

    CGContextDrawImage(context, imageRect, imageRef);
    CGImageRef decompressedImageRef = CGBitmapContextCreateImage(context);

    CGContextRelease(context);

    UIImage *decompressedImage = [UIImage imageWithCGImage:decompressedImageRef scale:image.scale orientation:image.imageOrientation];
    CGImageRelease(decompressedImageRef);
    return decompressedImage;
}

@end

在子线程中,SD已经获取了UIImage对象,但是他不是直接将图片展示出来,而是进行了如下操作,获得了一个新的UIImage对象,其实这个过程就是对图像数据进行了解压,如果不这样做,这个过程将会在现实图像的时候在主线程中进行。so……

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